PGR Copakond OpenGL Engine - Bowling
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copakond::Material Member List

This is the complete list of members for copakond::Material, including all inherited members.

_alphacopakond::Materialprotected
_alphaTexturecopakond::Materialprotected
_ambientcopakond::Materialprotected
_diffusecopakond::Materialprotected
_diffuseTexturecopakond::Materialprotected
_hasAlphaTexturecopakond::Materialprotected
_hasDiffuseTexturecopakond::Materialprotected
_hasNormalTexturecopakond::Materialprotected
_hasShininessTexturecopakond::Materialprotected
_hasSpecularTexturecopakond::Materialprotected
_isTextLabelcopakond::Materialprotected
_normalTexturecopakond::Materialprotected
_shininesscopakond::Materialprotected
_shininessTexturecopakond::Materialprotected
_specularcopakond::Materialprotected
_specularTexturecopakond::Materialprotected
alpha()copakond::Materialinline
alphaTextureUniform() constcopakond::Materialinline
ambient()copakond::Materialinline
clearAlphaTexture()copakond::Materialinline
clearDiffuseTexture()copakond::Materialinline
clearNormalTexture()copakond::Materialinline
clearShininessTexture()copakond::Materialinline
clearSpecularTexture()copakond::Materialinline
constructor(const glm::vec3 &ambient, const glm::vec3 &diffuse, const glm::vec3 &specular, float shininess, float alpha)copakond::Materialprotected
diffuse()copakond::Materialinline
diffuseTextureUniform() constcopakond::Materialinline
getAlpha() constcopakond::Materialinline
hasAlphaTexture() constcopakond::Materialinline
hasDiffuseTexture() constcopakond::Materialinline
hasNormalTexture() constcopakond::Materialinline
hasShininessTexture() constcopakond::Materialinline
hasSpecularTexture() constcopakond::Materialinline
isTextLabel() constcopakond::Materialinline
Material()copakond::Material
Material(const glm::vec3 &ambient, const glm::vec3 &diffuse, const glm::vec3 &specular)copakond::Material
Material(const glm::vec3 &ambient, const glm::vec3 &diffuse, const glm::vec3 &specular, float shininess)copakond::Material
Material(const glm::vec3 &ambient, const glm::vec3 &diffuse, const glm::vec3 &specular, float shininess, float alpha)copakond::Material
normalTextureUniform() constcopakond::Materialinline
setAlpha(float alpha)copakond::Materialinline
setAlphaTexture(const std::string &textureFile)copakond::Material
setDiffuseTexture(const std::string &textureFile, bool warpTexture=false, bool mipMap=true)copakond::Material
setIsTextLabel(bool state)copakond::Materialinline
setNormalTexture(const std::string &textureFile)copakond::Material
setShininessTexture(const std::string &textureFile)copakond::Material
setSpecularTexture(const std::string &textureFile)copakond::Material
shininess()copakond::Materialinline
shininessTextureUniform() constcopakond::Materialinline
specular()copakond::Materialinline
specularTextureUniform() constcopakond::Materialinline
~Material()copakond::Material