PGR Copakond OpenGL Engine - Bowling
Loading...
Searching...
No Matches
copakond::CollisionDetector Member List

This is the complete list of members for copakond::CollisionDetector, including all inherited members.

checkCollision(const CollisionBox *box1, const CollisionBox *box2, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false)copakond::CollisionDetectorstatic
checkCollision(const CollisionBox *box, const CollisionSphere *sphere, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false)copakond::CollisionDetectorstatic
checkCollision(const CollisionSphere *sphere, const CollisionBox *box, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false)copakond::CollisionDetectorstatic
checkCollision(const CollisionSphere *sphere1, const CollisionSphere *sphere2, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false)copakond::CollisionDetectorstatic
checkCollision(const CollisionShape *shape1, const CollisionShape *shape2, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false)copakond::CollisionDetectorstatic
CollisionDetector()copakond::CollisionDetectorinline