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PGR Copakond OpenGL Engine - Bowling
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This is the complete list of members for copakond::CollisionDetector, including all inherited members.
| checkCollision(const CollisionBox *box1, const CollisionBox *box2, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false) | copakond::CollisionDetector | static |
| checkCollision(const CollisionBox *box, const CollisionSphere *sphere, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false) | copakond::CollisionDetector | static |
| checkCollision(const CollisionSphere *sphere, const CollisionBox *box, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false) | copakond::CollisionDetector | static |
| checkCollision(const CollisionSphere *sphere1, const CollisionSphere *sphere2, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false) | copakond::CollisionDetector | static |
| checkCollision(const CollisionShape *shape1, const CollisionShape *shape2, const glm::vec3 &velocity=glm::vec3(0.0f), bool calculateNormal=false) | copakond::CollisionDetector | static |
| CollisionDetector() | copakond::CollisionDetector | inline |