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PGR Copakond OpenGL Engine - Bowling
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Simple linear fog parameters. More...
#include <fog.h>
Public Member Functions | |
| Fog (float start, float end, glm::vec4 color) | |
| Fog () | |
Public Attributes | |
| int | enabled = false |
| float | start |
| float | end |
| glm::vec4 | color |
Simple linear fog parameters.
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inline |
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inline |
| glm::vec4 copakond::Fog::color |
| int copakond::Fog::enabled = false |
| float copakond::Fog::end |
Distance where objects become fully completely obscured by fog
| float copakond::Fog::start |
Distance from camera where fog begins