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PGR Copakond OpenGL Engine - Bowling
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#include "controller.h"#include "../../geometry/camera.h"#include "../../parser/input.h"#include "../../animation/spline.h"#include "../../meshes/collision/rigidBody.h"#include "levelEditor.h"Go to the source code of this file.
Classes | |
| class | copakond::InputController |
| Handles player movement, camera perspective switching, and object interaction logic. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |