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PGR Copakond OpenGL Engine - Bowling
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#include "../pgr-portable.h"Go to the source code of this file.
Classes | |
| class | copakond::Material |
| Defines surface properties and texture maps for rendering a mesh. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |
Macros | |
| #define | DEFAULT_AMBIENT glm::vec3(1.0f, 1.0f, 1.0f) |
| #define | DEFAULT_DIFFUSE glm::vec3(1.0f, 1.0f, 1.0f) |
| #define | DEFAULT_SPECULAR glm::vec3(0.0f, 0.0f, 0.0f) |
| #define | DEFAULT_ALPHA 1.0f |
| #define | DEFAULT_SHININESS 32.0f |
| #define DEFAULT_ALPHA 1.0f |
| #define DEFAULT_AMBIENT glm::vec3(1.0f, 1.0f, 1.0f) |
| #define DEFAULT_DIFFUSE glm::vec3(1.0f, 1.0f, 1.0f) |
| #define DEFAULT_SHININESS 32.0f |
| #define DEFAULT_SPECULAR glm::vec3(0.0f, 0.0f, 0.0f) |