PGR Copakond OpenGL Engine - Bowling
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material.h File Reference
#include "../pgr-portable.h"

Go to the source code of this file.

Classes

class  copakond::Material
 Defines surface properties and texture maps for rendering a mesh. More...

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.

Macros

#define DEFAULT_AMBIENT   glm::vec3(1.0f, 1.0f, 1.0f)
#define DEFAULT_DIFFUSE   glm::vec3(1.0f, 1.0f, 1.0f)
#define DEFAULT_SPECULAR   glm::vec3(0.0f, 0.0f, 0.0f)
#define DEFAULT_ALPHA   1.0f
#define DEFAULT_SHININESS   32.0f

Macro Definition Documentation

◆ DEFAULT_ALPHA

#define DEFAULT_ALPHA   1.0f

◆ DEFAULT_AMBIENT

#define DEFAULT_AMBIENT   glm::vec3(1.0f, 1.0f, 1.0f)

◆ DEFAULT_DIFFUSE

#define DEFAULT_DIFFUSE   glm::vec3(1.0f, 1.0f, 1.0f)

◆ DEFAULT_SHININESS

#define DEFAULT_SHININESS   32.0f

◆ DEFAULT_SPECULAR

#define DEFAULT_SPECULAR   glm::vec3(0.0f, 0.0f, 0.0f)