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PGR Copakond OpenGL Engine - Bowling
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#include "../geometry/material.h"#include "../meshes/mesh.h"#include <string>#include <vector>#include <fstream>#include <iostream>#include <sstream>#include <limits>#include <map>Go to the source code of this file.
Classes | |
| class | copakond::ObjLoader |
| Parses Wavefront .obj files and extracts vertices, normals, UVs, and submeshes. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |