PGR Copakond OpenGL Engine - Bowling
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shader.h File Reference
#include "../pgr-portable.h"
#include "../meshes/mesh.h"
#include "../geometry/camera.h"
#include "../light/light.h"

Go to the source code of this file.

Classes

class  copakond::Shader
 Core manager for shader program compilation, uniform binding, and rendering. More...

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.

Macros

#define WORLD_AMBIENT   glm::vec3(0.25f, 0.25f, 0.25f)

Macro Definition Documentation

◆ WORLD_AMBIENT

#define WORLD_AMBIENT   glm::vec3(0.25f, 0.25f, 0.25f)