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PGR Copakond OpenGL Engine - Bowling
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#include "../pgr-portable.h"#include "../meshes/mesh.h"#include "../geometry/camera.h"#include "../light/light.h"Go to the source code of this file.
Classes | |
| class | copakond::Shader |
| Core manager for shader program compilation, uniform binding, and rendering. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |
Macros | |
| #define | WORLD_AMBIENT glm::vec3(0.25f, 0.25f, 0.25f) |
| #define WORLD_AMBIENT glm::vec3(0.25f, 0.25f, 0.25f) |