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PGR Copakond OpenGL Engine - Bowling
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#include <bowlingGame.h>
Public Attributes | |
| Light * | light |
| glm::vec3 | originalDiffuse |
| glm::vec3 | targetDiffuse |
| Light* copakond::BowlingLightData::light |
| glm::vec3 copakond::BowlingLightData::originalDiffuse |
| glm::vec3 copakond::BowlingLightData::targetDiffuse |