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PGR Copakond OpenGL Engine - Bowling
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Container for collision response data. More...
#include <collisionDetector.h>
Public Attributes | |
| bool | collides = false |
| glm::vec3 | normal = glm::vec3(0.0f) |
| glm::vec3 | reflection = glm::vec3(0.0f) |
Container for collision response data.
| bool copakond::CollisionResult::collides = false |
| glm::vec3 copakond::CollisionResult::normal = glm::vec3(0.0f) |
Surface normal at impact point
| glm::vec3 copakond::CollisionResult::reflection = glm::vec3(0.0f) |
Bounced velocity vector