PGR Copakond OpenGL Engine - Bowling
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copakond::CollisionResult Struct Reference

Container for collision response data. More...

#include <collisionDetector.h>

Public Attributes

bool collides = false
glm::vec3 normal = glm::vec3(0.0f)
glm::vec3 reflection = glm::vec3(0.0f)

Detailed Description

Container for collision response data.

Member Data Documentation

◆ collides

bool copakond::CollisionResult::collides = false

◆ normal

glm::vec3 copakond::CollisionResult::normal = glm::vec3(0.0f)

Surface normal at impact point

◆ reflection

glm::vec3 copakond::CollisionResult::reflection = glm::vec3(0.0f)

Bounced velocity vector


The documentation for this struct was generated from the following file: