Caches shader uniform locations for a specific light instance to avoid repeated lookups.
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#include <light.h>
Caches shader uniform locations for a specific light instance to avoid repeated lookups.
◆ ambient
| GLint copakond::LightUniforms::ambient |
◆ angle
| GLint copakond::LightUniforms::angle |
◆ diffuse
| GLint copakond::LightUniforms::diffuse |
◆ dim
| GLint copakond::LightUniforms::dim |
◆ direction
| GLint copakond::LightUniforms::direction |
◆ exponent
| GLint copakond::LightUniforms::exponent |
◆ position
| GLint copakond::LightUniforms::position |
◆ range
| GLint copakond::LightUniforms::range |
◆ specular
| GLint copakond::LightUniforms::specular |
◆ type
| GLint copakond::LightUniforms::type |
The documentation for this struct was generated from the following file: