PGR Copakond OpenGL Engine - Bowling
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copakond::StateSaved Struct Reference

Stores a snapshot of object's transform for saving or undo operations. More...

#include <levelEditor.h>

Public Attributes

glm::vec3 position
glm::vec3 rotation
glm::vec3 scale

Detailed Description

Stores a snapshot of object's transform for saving or undo operations.

Member Data Documentation

◆ position

glm::vec3 copakond::StateSaved::position

◆ rotation

glm::vec3 copakond::StateSaved::rotation

◆ scale

glm::vec3 copakond::StateSaved::scale

The documentation for this struct was generated from the following file: