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PGR Copakond OpenGL Engine - Bowling
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Stores a snapshot of object's transform for saving or undo operations. More...
#include <levelEditor.h>
Public Attributes | |
| glm::vec3 | position |
| glm::vec3 | rotation |
| glm::vec3 | scale |
Stores a snapshot of object's transform for saving or undo operations.
| glm::vec3 copakond::StateSaved::position |
| glm::vec3 copakond::StateSaved::rotation |
| glm::vec3 copakond::StateSaved::scale |