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PGR Copakond OpenGL Engine - Bowling
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#include "bowlingGame.h"#include <algorithm>#include "../../meshes/mesh.h"#include "../../meshes/collision/rigidSphere.h"#include "../../meshes/collision/rigidBody.h"#include "../../geometry/camera.h"#include "../../light/light.h"#include "../../meshes/label/textLabel.h"#include "../../meshes/label/imageLabel.h"#include "../../meshes/label/imageMoving.h"#include "../../meshes/label/imageSequenceLabel.h"Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |
Macros | |
| #define | DOOR_OPEN_SPEED 0.07f |
| #define | DOOR_MAX_OFFSET 0.45f |
| #define | BALL_DESPAWN_TIME 30.0f |
| #define | BALL_MIN_SPEED -0.5f |
| #define BALL_DESPAWN_TIME 30.0f |
| #define BALL_MIN_SPEED -0.5f |
| #define DOOR_MAX_OFFSET 0.45f |
| #define DOOR_OPEN_SPEED 0.07f |