PGR Copakond OpenGL Engine - Bowling
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bowlingGame.h File Reference
#include "collisionPin.h"
#include <vector>

Go to the source code of this file.

Classes

struct  copakond::BowlingLightData
class  copakond::BowlingGame
 Core logic manager handling bowling rules, scoring, and lane interactions. More...

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.

Macros

#define TOTAL_ROUNDS   3

Enumerations

enum class  copakond::BowlingVideoEvent {
  copakond::SPLIT , copakond::SPARE , copakond::STRIKE , copakond::MISS ,
  copakond::END
}
enum class  copakond::BowlingLightMode { copakond::NORMAL , copakond::OFF , copakond::DISCO }

Macro Definition Documentation

◆ TOTAL_ROUNDS

#define TOTAL_ROUNDS   3