PGR Copakond OpenGL Engine - Bowling
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copakond::InputControllerBowling Class Reference

Bowling-specific player controller handling throwing mechanics and scene interactions. More...

#include <inputControllerBowling.h>

Inheritance diagram for copakond::InputControllerBowling:
copakond::Controller

Public Member Functions

 InputControllerBowling (Camera *cam, Input *input, BowlingScene *scene)
void setPlayer (RigidBody *p)
void setLevelEditor (LevelEditor *lev)
LevelEditorgetLevelEditor ()
void update (float deltaTime) override
int raycast (int x, int y)
void setCameraSpline (Spline *spline)
void selectBowlingBallE ()
 Triggers ball pickup logic when close to an available bowling ball.
void onKeyboardEvent (unsigned char key, int x, int y, bool isDown) override
void onMouseButtonEvent (int button, int state, int x, int y) override
void onMenuEvent (int option) override
Public Member Functions inherited from copakond::Controller
 Controller ()=default
virtual ~Controller ()=default
virtual void onMouseMoveEvent (int x, int y)

Public Attributes

float baseSpeed = 1.5f
float shiftMultiplier = 1.75f
float mouseDragCoeff = 0.05f

Detailed Description

Bowling-specific player controller handling throwing mechanics and scene interactions.

Constructor & Destructor Documentation

◆ InputControllerBowling()

copakond::InputControllerBowling::InputControllerBowling ( Camera * cam,
Input * input,
BowlingScene * scene )
inline

Member Function Documentation

◆ getLevelEditor()

LevelEditor * copakond::InputControllerBowling::getLevelEditor ( )
inline

◆ onKeyboardEvent()

void copakond::InputControllerBowling::onKeyboardEvent ( unsigned char key,
int x,
int y,
bool isDown )
overridevirtual

Reimplemented from copakond::Controller.

◆ onMenuEvent()

void copakond::InputControllerBowling::onMenuEvent ( int option)
overridevirtual

Reimplemented from copakond::Controller.

◆ onMouseButtonEvent()

void copakond::InputControllerBowling::onMouseButtonEvent ( int button,
int state,
int x,
int y )
overridevirtual

Reimplemented from copakond::Controller.

◆ raycast()

int copakond::InputControllerBowling::raycast ( int x,
int y )

◆ selectBowlingBallE()

void copakond::InputControllerBowling::selectBowlingBallE ( )

Triggers ball pickup logic when close to an available bowling ball.

◆ setCameraSpline()

void copakond::InputControllerBowling::setCameraSpline ( Spline * spline)
inline

◆ setLevelEditor()

void copakond::InputControllerBowling::setLevelEditor ( LevelEditor * lev)
inline

◆ setPlayer()

void copakond::InputControllerBowling::setPlayer ( RigidBody * p)
inline

◆ update()

void copakond::InputControllerBowling::update ( float deltaTime)
overridevirtual

Implements copakond::Controller.

Member Data Documentation

◆ baseSpeed

float copakond::InputControllerBowling::baseSpeed = 1.5f

◆ mouseDragCoeff

float copakond::InputControllerBowling::mouseDragCoeff = 0.05f

◆ shiftMultiplier

float copakond::InputControllerBowling::shiftMultiplier = 1.75f

The documentation for this class was generated from the following files: