1#ifndef PGR_SEM_COPAKOND_INPUTCONTROLLERBOWLING_H
2#define PGR_SEM_COPAKOND_INPUTCONTROLLERBOWLING_H
18 bool _isFullScreen =
false;
26 float shootPower = 2.0f;
27 float _playerSpaceUpTick = 0.0f;
29 void toggleFullScreen();
30 void switchCamera(
int mode);
42 void update(
float deltaTime)
override;
48 void onKeyboardEvent(
unsigned char key,
int x,
int y,
bool isDown)
override;
Main playable scene containing the bowling alley environment and game loop.
Definition bowlingScene.h:13
Camera for generating view and projection matrices.
Definition camera.h:20
Runtime editor utility allowing the user to pick, move, and save mesh transformations.
Definition levelEditor.h:19
Kinematic object affected by gravity, friction, and collision resolution.
Definition rigidBody.h:7
Base class for parameterized spline animations.
Definition spline.h:9
PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.
Definition bezier.cpp:3