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PGR Copakond OpenGL Engine - Bowling
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Go to the source code of this file.
Classes | |
| struct | copakond::StateSaved |
| Stores a snapshot of object's transform for saving or undo operations. More... | |
| class | copakond::LevelEditor |
| Runtime editor utility allowing the user to pick, move, and save mesh transformations. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |
Enumerations | |
| enum class | copakond::EditMode { copakond::NONE , copakond::TRANSLATE , copakond::ROTATE , copakond::SCALE } |
| Transformation modes for the runtime level editor. More... | |
| enum class | copakond::EditAxe { copakond::NONE , copakond::X , copakond::Y , copakond::Z } |
| Axis lock for current transformation. More... | |