PGR Copakond OpenGL Engine - Bowling
Loading...
Searching...
No Matches
levelEditor.h File Reference
#include <map>
#include "../scene.h"

Go to the source code of this file.

Classes

struct  copakond::StateSaved
 Stores a snapshot of object's transform for saving or undo operations. More...
class  copakond::LevelEditor
 Runtime editor utility allowing the user to pick, move, and save mesh transformations. More...

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.

Enumerations

enum class  copakond::EditMode { copakond::NONE , copakond::TRANSLATE , copakond::ROTATE , copakond::SCALE }
 Transformation modes for the runtime level editor. More...
enum class  copakond::EditAxe { copakond::NONE , copakond::X , copakond::Y , copakond::Z }
 Axis lock for current transformation. More...