PGR Copakond OpenGL Engine - Bowling
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copakond::Skybox Class Reference

Environmental background cube map with day/night cycle blending. More...

#include <skybox.h>

Inheritance diagram for copakond::Skybox:
copakond::Mesh copakond::Geometry

Public Member Functions

 Skybox (const std::string &dRight, const std::string &dLeft, const std::string &dTop, const std::string &dBottom, const std::string &dFront, const std::string &dBack, const std::string &nRight, const std::string &nLeft, const std::string &nTop, const std::string &nBottom, const std::string &nFront, const std::string &nBack, const std::string &fileSkyboxVertexShader, const std::string &fileSkyboxFragmentShader)
 Initializes a skybox with two separate cubemaps for day and night.
void draw (float deltaTime) override
void update (Camera &camera, int winWidth, int winHeight, float deltaTime, float blendingCoeff)
 Updates shader matrices (removing translation) and binds textures for blending.
Public Member Functions inherited from copakond::Mesh
 Mesh ()
 Mesh (const glm::vec3 &position)
 Mesh (const glm::vec3 &position, const glm::vec3 &rotation)
 Mesh (const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale)
virtual ~Mesh ()
void setVertices (const std::vector< float > &vertices)
void setMaterial (const std::shared_ptr< Material > &material)
 Applies a material to the entire mesh and all its submeshes.
const std::vector< SubMesh > & getSubMeshes () const
std::shared_ptr< MaterialgetMaterial ()
GLuint getVao () const
GLsizei getNumVertices () const
virtual void init (GLuint shader)
 Initializes OpenGL buffers (VAO, VBO) for the mesh.
int getId () const
void setVertexWave (bool isVertexWave)
bool isVertexWave () const
void hide ()
void show ()
void setVisible (bool visible)
bool isVisible () const
Public Member Functions inherited from copakond::Geometry
 Geometry ()
 Geometry (const glm::vec3 &position)
 Geometry (const glm::vec3 &position, const glm::vec3 &rotation)
 Geometry (const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale)
virtual ~Geometry ()
virtual void setPosition (const glm::vec3 &position)
virtual void setRotation (const glm::vec3 &rotation)
virtual void setScale (const glm::vec3 &scale)
virtual void setRotationDegrees (const glm::vec3 &rotationDegrees)
glm::mat4 getRotationXMatrix () const
glm::mat4 getRotationYMatrix () const
glm::mat4 getRotationZMatrix () const
glm::mat4 getPositionMatrix () const
glm::mat4 getRotationMatrix () const
glm::mat4 getScaleMatrix () const
glm::mat4 getModelMatrix () const
 Calculates local transformation matrix.
glm::mat4 getWorldPositionMatrix () const
glm::mat4 getWorldRotationMatrix () const
glm::mat4 getWorldScaleMatrix () const
glm::mat4 getWorldModelMatrix () const
 Calculates global transformation matrix by multiplying all ancestor matrices.
glm::vec3 getPosition () const
glm::vec3 getRotation () const
glm::vec3 getScale () const
glm::vec3 getRotationDegrees () const
glm::vec3 getWorldPosition () const
glm::vec3 getWorldRotation () const
glm::vec3 getWorldScale () const
glm::vec3 & position ()
glm::vec3 & rotation ()
glm::vec3 & scale ()
glm::vec3 worldPosition () const
glm::vec3 worldRotation () const
glm::vec3 worldScale () const
bool setParent (Geometry *newParent)
 Attaches this object to a new parent in the scene graph.
GeometrygetParent () const
std::vector< Geometry * > getChildren () const

Additional Inherited Members

Protected Member Functions inherited from copakond::Mesh
void _SetId ()
Protected Attributes inherited from copakond::Mesh
int id
int _isVertexWave = false
bool _visible = true
GLuint _shaderProgram = 0
GLuint _vboVertices = 0
GLuint _vboNormals = 0
GLuint _vao = 0
GLsizei _numVertices = 0
std::vector< float > _vertices = std::vector<float>()
std::shared_ptr< Material_material = std::make_shared<Material>()
std::vector< SubMesh_subMeshes
Protected Attributes inherited from copakond::Geometry
Geometryparent = nullptr
std::vector< Geometry * > children
glm::vec3 _position
glm::vec3 _rotation
glm::vec3 _scale
Static Protected Attributes inherited from copakond::Mesh
static int globalMeshCounter = 0

Detailed Description

Environmental background cube map with day/night cycle blending.

Constructor & Destructor Documentation

◆ Skybox()

copakond::Skybox::Skybox ( const std::string & dRight,
const std::string & dLeft,
const std::string & dTop,
const std::string & dBottom,
const std::string & dFront,
const std::string & dBack,
const std::string & nRight,
const std::string & nLeft,
const std::string & nTop,
const std::string & nBottom,
const std::string & nFront,
const std::string & nBack,
const std::string & fileSkyboxVertexShader,
const std::string & fileSkyboxFragmentShader )

Initializes a skybox with two separate cubemaps for day and night.

Parameters
dRight,dLeft...Day texture paths.
nRight,nLeft...Night texture paths.
fileSkyboxVertexShaderPath to skybox specific vertex shader.
fileSkyboxFragmentShaderPath to skybox specific fragment shader.

Member Function Documentation

◆ draw()

void copakond::Skybox::draw ( float deltaTime)
overridevirtual

Reimplemented from copakond::Mesh.

◆ update()

void copakond::Skybox::update ( Camera & camera,
int winWidth,
int winHeight,
float deltaTime,
float blendingCoeff )

Updates shader matrices (removing translation) and binds textures for blending.

Parameters
blendingCoeffFactor between 0.0 (full day) and 1.0 (full night).

The documentation for this class was generated from the following files: