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PGR Copakond OpenGL Engine - Bowling
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#include "../pgr-portable.h"Go to the source code of this file.
Classes | |
| struct | copakond::LightUniforms |
| Caches shader uniform locations for a specific light instance to avoid repeated lookups. More... | |
| class | copakond::Light |
| Base class for scene lighting calculations. More... | |
| class | copakond::DirectionalLight |
| class | copakond::PointLight |
| class | copakond::SpotLight |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |