PGR Copakond OpenGL Engine - Bowling
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light.h File Reference
#include "../pgr-portable.h"

Go to the source code of this file.

Classes

struct  copakond::LightUniforms
 Caches shader uniform locations for a specific light instance to avoid repeated lookups. More...
class  copakond::Light
 Base class for scene lighting calculations. More...
class  copakond::DirectionalLight
class  copakond::PointLight
class  copakond::SpotLight

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.