PGR Copakond OpenGL Engine - Bowling
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mesh.h File Reference
#include <memory>
#include "../pgr-portable.h"
#include "../geometry/material.h"
#include "../geometry/geometry.h"

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Classes

struct  copakond::SubMesh
 Represents a part of a mesh that uses a specific material. More...
class  copakond::Mesh
 Base drawable 3D object containing geometry and material data. More...

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.