PGR Copakond OpenGL Engine - Bowling
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collisionShape.h File Reference
#include "../mesh.h"
#include "collisionDetector.h"

Go to the source code of this file.

Classes

struct  copakond::PhysicsMaterial
 Physical properties affecting collision resolution. More...
class  copakond::CollisionShape
 Base class for physics colliders, acting as an invisible (or debug) mesh. More...

Namespaces

namespace  copakond
 PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM.

Macros

#define DELTA_TIME_FIXED   (1.0f / 20.0f)

Enumerations

enum class  copakond::ShapeType { copakond::BOX , copakond::SPHERE }

Macro Definition Documentation

◆ DELTA_TIME_FIXED

#define DELTA_TIME_FIXED   (1.0f / 20.0f)