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PGR Copakond OpenGL Engine - Bowling
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Go to the source code of this file.
Classes | |
| struct | copakond::PhysicsMaterial |
| Physical properties affecting collision resolution. More... | |
| class | copakond::CollisionShape |
| Base class for physics colliders, acting as an invisible (or debug) mesh. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |
Macros | |
| #define | DELTA_TIME_FIXED (1.0f / 20.0f) |
Enumerations | |
| enum class | copakond::ShapeType { copakond::BOX , copakond::SPHERE } |
| #define DELTA_TIME_FIXED (1.0f / 20.0f) |