PGR Copakond OpenGL Engine - Bowling
Loading...
Searching...
No Matches
copakond::CollisionShape Class Referenceabstract

Base class for physics colliders, acting as an invisible (or debug) mesh. More...

#include <collisionShape.h>

Inheritance diagram for copakond::CollisionShape:
copakond::Mesh copakond::Geometry copakond::CollisionBox copakond::CollisionSphere copakond::RigidBody copakond::CollisionPin copakond::RigidSphere

Public Member Functions

 CollisionShape (const glm::vec3 &position=glm::vec3(0.0f), const glm::vec3 &rotation=glm::vec3(0.0f), const glm::vec3 &scale=glm::vec3(1.0f), bool visible=false)
void draw (float deltaTime) override
void enable ()
void disable ()
bool isEnabled () const
virtual bool collisionCheck (const CollisionShape &mesh, glm::vec3 velocity)=0
 Fast boolean check if this shape intersects with another.
virtual CollisionResult collisionCheckDetailed (const CollisionShape &mesh, glm::vec3 velocity, bool calculateNormal=false)=0
 Detailed collision check returning overlap status, normal, and reflection vectors.
Public Member Functions inherited from copakond::Mesh
 Mesh ()
 Mesh (const glm::vec3 &position)
 Mesh (const glm::vec3 &position, const glm::vec3 &rotation)
 Mesh (const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale)
virtual ~Mesh ()
void setVertices (const std::vector< float > &vertices)
void setMaterial (const std::shared_ptr< Material > &material)
 Applies a material to the entire mesh and all its submeshes.
const std::vector< SubMesh > & getSubMeshes () const
std::shared_ptr< MaterialgetMaterial ()
GLuint getVao () const
GLsizei getNumVertices () const
virtual void init (GLuint shader)
 Initializes OpenGL buffers (VAO, VBO) for the mesh.
int getId () const
void setVertexWave (bool isVertexWave)
bool isVertexWave () const
void hide ()
void show ()
void setVisible (bool visible)
bool isVisible () const
Public Member Functions inherited from copakond::Geometry
 Geometry ()
 Geometry (const glm::vec3 &position)
 Geometry (const glm::vec3 &position, const glm::vec3 &rotation)
 Geometry (const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale)
virtual ~Geometry ()
virtual void setPosition (const glm::vec3 &position)
virtual void setRotation (const glm::vec3 &rotation)
virtual void setScale (const glm::vec3 &scale)
virtual void setRotationDegrees (const glm::vec3 &rotationDegrees)
glm::mat4 getRotationXMatrix () const
glm::mat4 getRotationYMatrix () const
glm::mat4 getRotationZMatrix () const
glm::mat4 getPositionMatrix () const
glm::mat4 getRotationMatrix () const
glm::mat4 getScaleMatrix () const
glm::mat4 getModelMatrix () const
 Calculates local transformation matrix.
glm::mat4 getWorldPositionMatrix () const
glm::mat4 getWorldRotationMatrix () const
glm::mat4 getWorldScaleMatrix () const
glm::mat4 getWorldModelMatrix () const
 Calculates global transformation matrix by multiplying all ancestor matrices.
glm::vec3 getPosition () const
glm::vec3 getRotation () const
glm::vec3 getScale () const
glm::vec3 getRotationDegrees () const
glm::vec3 getWorldPosition () const
glm::vec3 getWorldRotation () const
glm::vec3 getWorldScale () const
glm::vec3 & position ()
glm::vec3 & rotation ()
glm::vec3 & scale ()
glm::vec3 worldPosition () const
glm::vec3 worldRotation () const
glm::vec3 worldScale () const
bool setParent (Geometry *newParent)
 Attaches this object to a new parent in the scene graph.
GeometrygetParent () const
std::vector< Geometry * > getChildren () const

Public Attributes

ShapeType shapeType
PhysicsMaterial physicsMaterial = PhysicsMaterial()

Protected Member Functions

void _generateGeometry (GLuint shader, const std::vector< float > &vertices, const std::vector< float > &normals)
Protected Member Functions inherited from copakond::Mesh
void _SetId ()

Protected Attributes

bool _enabled = true
Protected Attributes inherited from copakond::Mesh
int id
int _isVertexWave = false
bool _visible = true
GLuint _shaderProgram = 0
GLuint _vboVertices = 0
GLuint _vboNormals = 0
GLuint _vao = 0
GLsizei _numVertices = 0
std::vector< float > _vertices = std::vector<float>()
std::shared_ptr< Material_material = std::make_shared<Material>()
std::vector< SubMesh_subMeshes
Protected Attributes inherited from copakond::Geometry
Geometryparent = nullptr
std::vector< Geometry * > children
glm::vec3 _position
glm::vec3 _rotation
glm::vec3 _scale

Additional Inherited Members

Static Protected Attributes inherited from copakond::Mesh
static int globalMeshCounter = 0

Detailed Description

Base class for physics colliders, acting as an invisible (or debug) mesh.

Constructor & Destructor Documentation

◆ CollisionShape()

copakond::CollisionShape::CollisionShape ( const glm::vec3 & position = glm::vec3(0.0f),
const glm::vec3 & rotation = glm::vec3(0.0f),
const glm::vec3 & scale = glm::vec3(1.0f),
bool visible = false )

Member Function Documentation

◆ _generateGeometry()

void copakond::CollisionShape::_generateGeometry ( GLuint shader,
const std::vector< float > & vertices,
const std::vector< float > & normals )
protected

◆ collisionCheck()

virtual bool copakond::CollisionShape::collisionCheck ( const CollisionShape & mesh,
glm::vec3 velocity )
pure virtual

Fast boolean check if this shape intersects with another.

Implemented in copakond::CollisionBox, and copakond::CollisionSphere.

◆ collisionCheckDetailed()

virtual CollisionResult copakond::CollisionShape::collisionCheckDetailed ( const CollisionShape & mesh,
glm::vec3 velocity,
bool calculateNormal = false )
pure virtual

Detailed collision check returning overlap status, normal, and reflection vectors.

Implemented in copakond::CollisionBox, copakond::CollisionPin, and copakond::CollisionSphere.

◆ disable()

void copakond::CollisionShape::disable ( )
inline

◆ draw()

void copakond::CollisionShape::draw ( float deltaTime)
overridevirtual

Reimplemented from copakond::Mesh.

◆ enable()

void copakond::CollisionShape::enable ( )
inline

◆ isEnabled()

bool copakond::CollisionShape::isEnabled ( ) const
inline

Member Data Documentation

◆ _enabled

bool copakond::CollisionShape::_enabled = true
protected

◆ physicsMaterial

PhysicsMaterial copakond::CollisionShape::physicsMaterial = PhysicsMaterial()

◆ shapeType

ShapeType copakond::CollisionShape::shapeType

The documentation for this class was generated from the following files: