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PGR Copakond OpenGL Engine - Bowling
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#include <iostream>#include <algorithm>#include "../pgr-portable.h"#include "../meshes/mesh.h"#include "../meshes/model/objMesh.h"#include "../meshes/label/textLabel.h"#include "../meshes/label/imageSequenceLabel.h"#include "../geometry/camera.h"#include "../light/light.h"#include "../parser/input.h"#include "../shaders/shader.h"#include "../animation/spline.h"#include "../animation/catmullroll.h"#include "../animation/bezier.h"#include "../meshes/collision/collisionBox.h"#include "../meshes/collision/collisionSphere.h"#include "../meshes/collision/rigidBody.h"#include "../meshes/collision/rigidSphere.h"#include "../meshes/label/imageLabel.h"#include "../meshes/label/imageMoving.h"#include "../meshes/model/skybox.h"Go to the source code of this file.
Classes | |
| class | copakond::Scene |
| Base class for all game scenes, managing lifecycle, rendering, and scene entities. More... | |
Namespaces | |
| namespace | copakond |
| PGR Semestral work with sample scenes and bowling. doxygen was generated with a help of LLM. | |
Enumerations | |
| enum class | copakond::StencilSelect { copakond::ALL , copakond::MESHES , copakond::COLLISION } |
| Determines which objects are written to the stencil buffer for mouse picking. More... | |